Independently taught 3D artist with a focus in Hard Surface Modeling, Texturing, and Environments. I have experience professionally utilizing Blender, Both Substance 3D Painter and Designer, and Photoshop, to create both PBR and stylized assets optimized for game engines.
I have worked on projects both inside Unreal and Unity, filling various roles along with being an environment artist.
Joined as an Environment Artist to assist with the creation/reconstuction of client requested environments.
Our platform was Unity, which I became familiar with and trusted to also tackle extra tasks related to our pipeline such as Lighting/Baking, Look Development, Studio Kit Setup, Shader Creation, and Source Updating/Pushing to our App.
I became the sole Environment Artist shortly after joining, stepping up and handling more complex projects for clients like Crunchy Roll, Invisible Universe, MGAE, Paramount, and more.
All projects worked on had a need for attention to detail and authenticity to branding. I was able to work with many different types of Art Styles which I enjoyed.